api=4 type=0 insize=1062 outsize=2890 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ...
The glow effect is achieved using sprite outline in HDR colors (applied via shader) and bloom post-processing. For the bloom effect Unity Post Processing Stack (PPS) is used. You can replace it with ...
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