This is a simple prototype built in Unity using C# that generates a procedurally-generated cave layout starting from a central tile. The idea was to explore basic procedural generation techniques for ...
A real-time procedural terrain generation system, built from scratch in Unity (C#) using GPU-accelerated Perlin Noise and AI (Particle Swarm Optimization) for intelligent asset placement. This project ...
Dungeon crawlers offer a satisfying structure with combat and problem-solving while combining rogue-like and RPG elements. Procedural generation in games like Devil Spire and Mortal Sin adds variety ...
Abstract: Making complex and enjoyable game levels can be easily done using procedural dungeon generation. Usually, traditional approaches use charts or straight lines which can prevent designers from ...