I've got a problem with some C we are working on (embedded systems), right now we have a huge 2D array that works fine, it looks like this t_ourStructType *Array; Array = ...
Given the limitations of the GBA, it's good to apply best practices of embedded design. This includes preventing unnecessary dynamic allocation (malloc). It's preferred to have more fine-grained ...
Mallocator is a from-scratch implementation of a dynamic memory allocator in C. It manages a dedicated memory region (an "arena") and provides functions analogous to the standard library's malloc and ...