Demoknight charge turn rate scales with frames per second. Issue present both in TF2 and in TC2. There was an attempted fix to this issue on April 1 2014, but this merely reduced the effects rather ...
static const float YAW_CAP_SCALE_MIN = 0.2f; static const float YAW_CAP_SCALE_MAX = 2.f; float CTFPlayerShared::CalculateChargeCap( void ) const { float flCap = 0.45f ...
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