The types of collision shapes available in 3D in Godot. Using a convex or a concave mesh as a collision shape. Performance considerations regarding 3D collisions. Godot provides many kinds of ...
Abstract: In this paper, we consider the problem of reactive collision avoidance for objects that have elongated and/or non-convex shapes. The literature largely models objects using spheres, but this ...
Abstract: Automated shape recognition is a common problem which has been faced in computer vision applications. The feature(s) used to identify shapes is important for an accurate and fast method.
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