It should be straightfoward to plug in alternate engines, although we haven't done so. The input to the engine is the initial world transform of the body, its collision geometry, mass, friction, ...
So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines: In games we ...
HONG KONG, July 07, 2022 (GLOBE NEWSWIRE) -- WIMI Hologram Academy, working in partnership with the Holographic Science Innovation Center, has written a new technical article describing their ...
The virtual worlds found in video games are becoming increasingly visually realistic. Many AAA first-person games have reached a point where screenshots of in-game environments are almost ...