A 3D maze game built from scratch using ray casting graphics technique. The game renders a 3D perspective entirely using vertical lines - the closer you are to a wall, the taller the line appears.
Creating a 3D engine can be hard sometimes, and yeah i know you can make a raycaster script on scratch and simulate 3D but i meant making a 3D patformer with all the 3D axis, 3D maze games on scratch ...
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