It's common for camera FOV (in 3D) or zoom (in 2D) to be dynamic in a game. For instance, racing games often increase FOV when the vehicle is moving quickly or when boost is used. Likewise, top-down ...
This repository aims to extend the Frame Interpolation for Large Motion (FILM) model to handle higher-dimensional data, specifically 3D volumetric data over time. The initial focus is on implementing ...