The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
OTEE has announced Unity 2.0, a major upgrade to their Mac-based game and simulation creation engine. The new release is coming this summer and sports major improvements. Users who buy a license to ...
If you've played enough video games, you've probably wondered how exactly it is that they get made in the first place. The easy answer is that it depends. Big studios may have hundreds of people ...
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