These are a collection of rigging tools for my own workflow in Blender 4.1. **Update: Since I got the majority of features I wanted I'll maybe start a new project based on what I learned here. Not All ...
The issue with rigging hands for Godot is that OpenXR specifies the bone axes to have Z as the bones longitudinal axes (the axis between the head and tail). Blender's bone axes, however, use Y for the ...
Free Blender rigging course breaks down constraints, parenting, bones and more. Hosted by CG Cookie and taught by animator Pierrick Picaut. No pre-built rig templates or “magic auto-rig” tricks here.
In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book ...
This is a pretty intricate camera mount. Not only does it provide pan and tilt as the subtitles state, but it moves along a track and offers zoom and focus controls. Its great, but you’ll need an ...
Rig Creator’s beta rebuild adds facial rig, Relationship tool, overhauled bone generators, and English names—now free for Blender users. Facial animation is finally on the menu. The new version adds a ...