Raycasting is a rendering technique used to simulate a 3D environment from a 2D map. In Cub3D, raycasting works by casting rays from the player's viewpoint into the map grid to detect walls and ...
A simple 2.5D raycasting engine built with Python and Pygame, inspired by the early days of 3D gaming (like Wolfenstein 3D). This project renders a pseudo-3D view using raycasting and supports ...
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