Jason Schreier has revealed during an appearance on the Kinda Funny Games podcast that Monolith Production was struggling to implement the Nemesis System in the now-cancelled Wonder Woman game. The ...
The Last of Us has always had a foundation of NPC allies and, with the series' twilight, it may be now or never for a full-fledged co-op game. Throughout both titles, progression and gameplay revolve ...
TL;DR: After Monolith was folded into WB Games, new context from a former executive reveals how the Nemesis System was created to counter resale drop-offs in singleplayer titles. Since Monolith ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
Middle-earth: Shadow of Mordor had a killer feature that made it stand out from its contemporaries — the Nemesis system. While Monolith Productions' clever system is an innovative bit of gaming tech, ...
The Nemesis System creates dynamic, memorable rivals for players with intense virtual enemies. Warner Brothers patented the system, leading to its absence in games like Cyberpunk 2077 and Hogwarts ...
Monolith Productions‘ acclaimed Nemesis system, which was used to great success in Middle-earth: Shadow of Mordor, is still in possession of Warner Bros. thanks to a patent filed by the company that ...
Last night, Warner Bros shocked the industry when it was announced the closure of three studios, including Middle-earth: Shadow of Mordor's Monolith Productions. Founded in the 1990s and part of ...
Earlier this year, Warner Bros. closed down Monolith, the developer behind 2014's Middle-earth: Shadow of Mordor and its 2017 sequel, Middle-earth: Shadow of War. Those LOTR games were beloved by fans ...
Game studio Monolith, part of Warner Bros. Games until yesterday’s multi-studio shutdown, had a notable track record across more than 30 years, having made Blood, No One Lives Forever, Shogo: Mobile ...