Gearbox senior project producer Anthony Nicholson explained why they switched game engines to Unreal for Borderlands 4.
As we stated above, the developers have locked the FOV in this game, and players have no way to adjust it through the in-game ...
RTX Bonsai Diorama is a new tech demo from NVIDIA showcasing all of its latest GeForce RTX rendering technologies in Unreal ...
Following Phil Spencer's comments about the future of Halo, we've rounded up all of the Xbox Game Studios projects so far.
The skeleton and foundation of all new Halo games are reportedly being built using Xbox's generative AI technology in a bid ...
Horror games are great for those who love fear in their video games, but only co-op horror brings with it a special kind of ...
We speak to co-directors Masakazu Hirayama and Yuji Nakao about the challenge of reinventing the Ninja Gaiden series for a ...
Moreover, as far as the people playing Icarus were concerned, Hall was once again the bad guy. The taint of a rocky launch, ...
Ninja Gaiden 4 has arrived, promising a thrilling return for Ryu Hayabusa. Built on Unreal Engine 5, this sequel boasts ...
ARC Raiders Server Slam is an open beta playtest that you can play right now, here's how to play it and everything else you ...
"Every asset has been touched or modified or reviewed in some way..." The Halo: Combat Evolved remake, Campaign Evolved, ...
I’m working my way through a fat chunk of Steam Next Fest, the PC gaming storefront’s thrice-yearly promotion of upcoming ...