China, Eastern Europe, Latin America – where local platforms are simply stronger in trust, in loyalty, in payment behaviour" ...
"If you're going to go and create a live-service game competing with these other games, I think you're going to have to spend ...
CEO and co-founder Alexander Bergendahl describes it as the next step for a company that began by solving everyday headaches ...
LootLocker is evolving from developer tools to a publisher platform linking game catalogues and managing player relationships ...
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