New research from the University of Waterloo is making inroads on one of the biggest problems in theoretical computer science ...
At its event this week in Alberta, Canada, the AAAI Conference on Artificial Intelligence and Interactive Digital ...
Dijkstra's algorithm has long been the quickest way of finding the shortest possible paths in a network, but researchers have ...
There used to be a pretty huge wall between PC games and consoles. They were almost like two independent sides of the same ...
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