Contributions are welcome! If you have suggestions, improvements, or additional examples to share, feel free to fork the repository and submit a pull request.
mmp/pbrt-v3 The renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. mitsuba-renderer/mitsuba ...
An introduction to the programming principles, methods and techniques of computer graphics. The course covers general graphics methods and techniques, graphics transformations, drawing algorithms, 3D ...
Graphics devices. Interactive graphics systems. Drawing algorithms. Lines and polygons. Curves and surfaces. Representation of 3-D objects. Perspective. Techniques for visual realism. The course will ...
Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
Abstract: This article discusses the importance of computer graphics, points out the existing problems in its course teaching, and gives an analysis. On this basis, the idea is proposed that ...
Abstract: In this article, we introduce a playful learning method for teaching computer graphics, grounded in the three traditional learning theories of flow, constructivism, and cognitive load. Our ...
TOWN OF ULSTER — Sixth-grader Jamie Savino does not necessarily consider his work in the district’s first-year computer graphics course art, but he does consider it original. Savino enjoyed creating ...