Photo by Nathan Engel The line separating films from video games has been getting fuzzier for years, but what's happening now ...
Chaos’ Chris Nichols on how Chaos Arena and Chaos Vantage bring real-time ray tracing to virtual production, with no game engine required.
A special technique produces very wide loop BWs in high-frequency PLLs (and hence, indirect (PLL) synthesizers), thereby achieving very low phase noise rivaling that of direct (MMD) synthesizers. A ...
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