We are now developing a "easy-to-use + high-performance + cross-platform(include mobile)" Closed source toon shader package - NiloToonURP, to meet the toon shading needs of most URP's user.
MToon URP Shader does not cast shadows from directional lights in standalone player build (Windows) in Unity 6. Additional lights look fine, and it looks great in the editor, but I've messed with ...