A 3D maze game built from scratch using ray casting graphics technique. The game renders a 3D perspective entirely using vertical lines - the closer you are to a wall, the taller the line appears.
This is the home of a C++/OpenGL/Qt project created by Jacob Enget. Recently (after fighting with Win32/MFC for far too long while working on tools at id Software) I've had a bit of a love affair with ...
Nintendo has released a new Labo VR minigame. This one requires to find your way out of a 3D maze. If you would like to check it out, click on the Switch news channel, find the Labo article, press the ...
[Joe Musashi] was inspired by discussions about 3D engines and decided to create a first-person 3D maze of his own. The really neat part? It could have been done on vintage Atari hardware. Well, ...
Google DeepMind has already conquered the world of Go, but its next accomplishment may be walking around in a game of Doom or GoldenEye 007. The artificial intelligence system successfully navigated a ...
Google DeepMind just entered the 90s. Fresh off their success in playing the ancient game of Go, DeepMind’s latest artificial intelligence can navigate a 3D maze reminiscent of the 1993 shooter game ...