The aim of this series is to provide developers with the foundational knowledge needed to have full control over game development, starting from low-level systems (such as the Graphics Engine, Input ...
I'm attempting to translate the LWJGL code to C++. The implementation will aim to get the OpenGL specific parts working flawlessly as the tutorials are mainly about OpenGL. The program structure, ...
In this tutorial, originally published on the Sketchfab blog as "Sketchfab Archvis workflow based on V‌ray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D ...
Abstract: In recent years, noncontact 3D surface imaging techniques have made great progress due to advances in optical devices and image processing. The single-shot technique is essential for 3D ...