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When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom ...
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development.
On an embedded system using such processor chip, the GPU features are made available to the application programmers through the OpenGL ES framework standardized by the Khronos Group [Ref 2]. OpenGL ES ...
Qualcomm's Snapdragon 600 and 800 processors are the first chips to receive official certification for OpenGL ES 3.0. But what does this mean for Android gamers?
The trick is to break down your computational task into something that can be performed using OpenGL shaders, which are generally meant to push video game graphics.
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Google today launched Android Studio 3.0, the latest version of its ...
Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
Additionally, OpenGL ES 3.0-compatible hardware is already on its way. When the previous 2.0 spec was announced, it was nearly 2 years later before hardware arrived that could make use of the new ...
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