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Create empty GameObject and attach Timer.cs script, paste the seconds duration float in the inspector. By default ⌛ is 300f (5 min). Now you can use Timer in any script by Timer events, which are ...
Description: Manages TextMeshPro UI elements for multi-language support. Functionality: Provides a method to change text content based on the language. Description: Represents a language object with ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
Up until this year, game engines were not something most gamers had to give much thought to beyond the one or two seconds their logos might appear while a game was loading. That's why this news about ...
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