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Procedural generation has helped with creating vast game worlds as far back as the 80s. Notable games like The Elder Scrolls 2 and Sid Meier's Civilization used procedural generation early on to ...
It's worth clarifying what Starfield's procedural generation looks like and how Bethesda intends to use it. "Random generation" and "procedural generation" are often used interchangeably, but that's ...
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