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Hindenburg Research has found that Roblox, an online gaming platform that allows users to create and play games created by others, over-reports the number of users on the platform by 25% to 42%.
Roblox accused of inflating player count by 25-42% and engagement hours by 100% Former employees indicate Roblox's inflated user numbers and engagement times Refuted report impacts shares with ...
UPDATE 9/10/24: Roblox has responded at length to yesterday's report by Hindenberg Research that alleges the platform has not been transparent with shareholders over its user activity metrics, and ...
It started with a game. The 15-year-old, whom we’ll call Sarah, must have been flattered when a celebrity from one of her favourite online games singled her out. Jacob Shedletsky, well known as a ...
The majority of Roblox's revenue comes from a particularly discretionary source: the entertainment of non-earning and dependent children. Despite outsourcing content production, imposing substantial ...
Sim Roblox had more concurrent players than the entirety of Steam over the weekend as it reeled in over 45 million users Survival & Crafting I played the Roblox hit that's pulled in 10 billion visits ...
Roblox reported March metrics generally grew in the 26% range. The mobile immersive platform is back in massive growth mode while the rest of the world faces a potential recession. The stock is fairly ...
Roblox reported mixed earnings with year-over-year growth in the number of users and revenue, but these were lower compared to the previous quarter. The outlook for Roblox is good as the company ...