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A game lives or dies on its level design. When you think about it, most of a game's mechanics revolve around how the player interacts with the environment around them. From ambiance and world building ...
Palworld player reaches level 50 without finishing the tutorial, showcasing the game's freedom to ignore objectives. The tutorial in Palworld consists of seven objectives meant to teach players the ...
When you’re playing a game whose layout is randomized, you might not immediately think all that much about level design, or even assume the levels were designed in the same sense as, say, a fully ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Few video games capture the essence of their inspiration quite like Alien: Isolation. Creative Assembly’s 2014 survival horror looks as if it were made by the set designers of Ridley Scott’s movie ...
Sonic Frontiers got a pretty cool new trailer during Gamescom Opening Night Live, finally announcing the release date of this "open zone" take on SEGA's platformer. The game itself is playable on the ...