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Palworld player reaches level 50 without finishing the tutorial, showcasing the game's freedom to ignore objectives. The tutorial in Palworld consists of seven objectives meant to teach players the ...
A game lives or dies on its level design. When you think about it, most of a game's mechanics revolve around how the player interacts with the environment around them. From ambiance and world building ...
When you’re playing a game whose layout is randomized, you might not immediately think all that much about level design, or even assume the levels were designed in the same sense as, say, a fully ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Sonic Frontiers got a pretty cool new trailer during Gamescom Opening Night Live, finally announcing the release date of this "open zone" take on SEGA's platformer. The game itself is playable on the ...
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