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Create basic shapes in opnegles2. And for abstraction purpose, its a class implementation using VBO's to create basic shapes in Open GLES2.0 ...
The tutorials' playlists are on the ThinMatrix youtube channel: [OpenGL 3D Game Tutorial](https://www.youtube.com/playlist?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP ...
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