This project generates a grid of randomly sized buildings using Blender and Python. Each building is a cube with a random height and one of four possible materials. The buildings are placed in a 10x10 ...
"""Clears all objects in the Blender scene.""" number_of_faces (int): The number of random faces to extrude. min_extrude_distance (float): The minimum distance to extrude each selected face.
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