News

The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
This Android application demonstrates the use of shared OpenGL ES contexts for rendering graphics both on-screen (using GLSurfaceView) and off-screen to a Bitmap. The rendered off-screen Bitmap is ...
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
How does Vulkan stack up to OpenGL ES 3.1 in graphics and performance? In this article we run multiple tests to determine a winner.
Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development.
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom ...
It's 4 a.m., I just read the 6th mention of the same misleading story in the last 24 hours, and it's time for a rant. Reality check time. What we're seeing here is a classic case of jumping to ...