This week Valve hosted the Steam Developer Days in Seattle, where game creators got hands-on time with the Steam Machines and Valve's innovative new controller, while lectures covered topics as ...
How difficult is OpenGL? How difficult can it be if you can build a basic renderer in 500 lines of code? That’s what [Dmitry] did as part of a series of tiny applications. The renderer is part of a ...
OpenGL's successor graphic API "VulkanAbout Khronos Group "Vulkan 1.0"Formally formulated. As a low level API, benchmark tests have been performed on Vulkan, which is expected because DirectX 12 or ...
In the Blizzard FAQ, it says that OGL and D3D are supported. But I can't tell what it's using. And in the options menus inside the game there is no mention of either API.<BR><BR>I just want to know ...
I know that the "version" of OpenGL out now is 1.1. But when I think about DirectX always updating and changing versions, I wonder why OpenGL doesn't do the same?<P>Surely they've added more features ...
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