米AMDは7月9日(現地時間)、予告通り同社が開発する超解像機能「AMD FidelityFX Super Resolution 3.1」を公開した。FidelityFX SDK 1.1に含まれており、開発者は容易に導入できるようになっている。 AMD FSRの最新バージョン「FSR 3.1」がSDKとして公開され、ゲームの開発者 ...
AMD's new Radeon Adrenalin driver is focusing on added Vulkan support with a particular emphasis on its high dynamic range (HDR) support and FreeSync 2 HDR. The company has long teased that we would ...
The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
米AMDは7月9日(現地時間)、予告通り同社が開発する超解像機能「AMD FidelityFX Super Resolution 3.1」を公開した。FidelityFX SDK 1.1に含まれており、開発者は容易に導入できるようになっている。 「AMD FSR 3.1」が一般公開。FSRからフレーム生成機能が分離、Vulkanにも ...
Radeon RX 9070 XTなど一部のAMD製GPUにおいて「Counter-Strike 2」(DirectX 11)をプレイ中に「Anti-Lag 2」が機能しない場合がある。Vulkan ...
(PR) Today, the Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version ...
As a complement to OpenGL, descended from AMD's Mantle, and forged by the industry, Vulkan is a powerful low-overhead graphics API that gives software developers deep control over the performance, ...
The advent of low-level APIs such as DirectX 12 and Vulkan have the potential to revolutionize the way modern games scale across various hardware setups. Clearly the gains compared to DirectX 11 are ...
Following AMD's previous graphics driver that landed during E3 week with Xbox Game Pass for PC support, today the red team delivered its Radeon Software Adrenalin 2019 Edition 19.6.2 driver. Just as ...
Vulkan multi-GPU support was announced by Khronos in March 2017 but it wasn’t until Vulkan 1.1 was released in March this year that explicit multi-GPU support was added to the API. Now the first AAA ...
「Mantle“1.0”」に関する事実上の終了宣言を行ったAMDだが,Mantleそのものは死んでいなかった。 バージョン1.0と位置づけた従来版Mantleに関するBlogポストの翌日となる北米時間2015年3月3日,AMDでグローバルテクニカルマーケティング部門を率いるRobert Hallock ...