An exercise to test the feasibility of using Unity Shader Graph (and custom function nodes) to generate per particle animation curves for Visual Effect Graph. This started as a conversation with ...
According to the documentation the Visual Effect Graph enables you to author visual effects using Node-based visual logic. This repository provides examples for some specific cases in VFX Graph such ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...