The very first step towards getting a stylistic looking scene complementing the concept art chosen for the project was to get a toon shaded material. The shader graph implemented for the same can be ...
This project was created to demonstrate how Unity Shadergraph handles a 360 2:1 equirectangular panorama applied to the view direction as a spherical skybox regardless of the mesh shape, which only ...
The Unity plug-in Shader Forge launched over five years ago, and it often pops up in conversations and top lists about essential development tools. It enables people to quickly change the appearance ...
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