[SerializeField] private float m_JumpForce = 400f; // Amount of force added when the player jumps. [Range(0, 1)] [SerializeField] private float m_CrouchSpeed = .36f; // Amount of maxSpeed applied to ...
Unity implementation of the advanced 2D Blender rig created by TheSicklyWizard. I highly suggest you to check out my video "here". This is a lite implementation of that system in Unity, as I didn't ...
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