Early version of GPU-accelerated 2D particle simulation built in Unity 6 using Compute Shaders. It supports physics-based movement, attractors, dynamic sand-like interactions, and real-time particle ...
The app is a mini-game that will familiarise you with sprites, sprite movements, sprite collisions, sprite animations, particle systems and audio. Primera aplicación en Unity 2D. Pruebas de Sprites, ...
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