Shader should just tint the screen in a color of your choice with desired intensity. should display 'correct use and implementation' of HLSL shades in Unity URP. since YT videos are mostly BRP or ...
Clone or download this repository and put into your Unity project. Dont forget to check "Opaque Texture" option in your URP asset. Assign "AS_GlassMat" or a material created from "AS_GlassShader" to ...
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