To give OpenGL texture data we must get ourselves the bitmap data in a format that OpenGL is ready to understand. In this case we're going to use 8 bit per channel, premultiplied, RGBA data. To get ...
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This example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows*. One example use of ...
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