A C/C++ implementation of the Marching Cubes algorithm for extracting 3D isosurfaces from volumetric data (e.g., CT scans, MRI data). This program converts 3D voxel data into VRML 1.0 mesh format for ...
Abstract: Marching cubes algorithm is a widely used surface rendering method. But MC algorithm also has its disadvantages, such as ambiguous surface and the huge quantities of the triangle patches ...
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Abstract: In the paper we present a method for area and volume approximation using modifications to the marching cubes algorithm of Lorensen and Cline (1987). Approximations to two and ...
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