When I attempted to add friction to the simulator based on Equation (24), I observed that the sphere began to accelerate rapidly even with a small impulse. After thoroughly checking the implementation ...
This bug probably didn't exist earlier because I was following this tutorial https://youtu.be/k0vZbIclXjE?t=20408 which used Godot 4.1 and in their code it worked ...
Abstract: This paper investigates the estimation problem of the pose (orientation and position) and linear velocity of a rigid body, as well as the landmark positions, using an inertial measurement ...
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