// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui ...
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. // Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'. / ...
The Internet’s been abuzz over the promise of Windows 10’s underlying DirectX 12 gaming technology for months now. Drastically higher frame rates! Drastically lower power consumption! Drastically ...
It's been over 18 months since we first visited the topic of DirectX 12 and what features and benefits it would bring to modern gaming. Much has happened since. Windows 10's launch and the debut of ...
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