Material Bakery executes Cycles baking on the Principled BSDF shader allowing you to flatten your object material stack and export PBR texture maps into other applications. Install addon Set up a ...
I'm struggling to decide how to handle AO (occlusionTexture) in Blender 2.8. Overall the move to Principled BSDF is great, but it has no AO input. One option would be to adopt a convention such that a ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results