This is a simple experiment created to learn about Godot compute shaders. The sum of neighbours is run using the shader defined in the /zaft/game/shaders folder. I've been meaning to learn compute ...
As a VJ and video artist, I'm working on a personal project to use the Godot Engine as additional tool for live visual performance. My goal is to have a powerful, open-source alternative to existing ...
The Khronos Group, the overseers of many open standards like OpenGL, Vulkan, OpenXR and more are currently looking to pay someone to improve OpenXR in Godot Engine. They recently on April 22nd posted ...