"There wasn't always a ghost." Solo creator Daniel Knight had a problem he didn't know how to fix. He had the makings of the game we know now, a game about hunting ghosts with your friends, in which ...
This would at least ensure a ghost would be there. Your job would be to discover their name. You'd use your ghost-hunting gadgets to locate objects around the house that are connected with them, then ...
GameSpot may get a commission from retail offers. Since I fell into Phasmophobia when it debuted on consoles last Halloween, I've likened the game to PUBG--which might seem strange, but if you've ...
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