Roblox has been around for a long time. The online game platform first launched in 2006 — just two years after vanilla World of Warcraft hit (the first time) and three years after Second Life, a ...
Gaming platform Roblox is still seen by many as a kids' game, but the truth is that its users are growing up. Gen Z players — or players aged 17-24 — are Roblox's fastest-growing demographic, with ...
Avatar faces will be able to move more naturally than ever before. Roblox users will soon be able to give their avatars facial expressions that mimic the player’s own, the platform announced today.
Roblox CEO David Baszucki said during the keynote: "Self-identity is a crucial pillar of the metaverse, and the ability to precisely customize your clothing to your unique avatar is paramount in ...
Roblox has seen a big uptick in the number of female creators joining its platform. Towne: I’ve been determined and dedicated to the art of making virtual experiences. Storytelling is really core to ...
Roblox said it is rolling out voice chat for those who are 13 and older on its user-generated content platform. The company believes in creating meaningful connections for its players, and so it hopes ...
While the Metaverse has clearly got a sexism problem, Natasha Bird meets with young women designers changing the virtual landscape for the better Much lip-service (although, probably not enough yet) ...
The Roblox community is fiercely divided over whether "blocky" or "Rthro" avatars are the best. To find out what stance the platform's owners take on this issue, Newsweek spoke with Bjorn Book-Larsson ...
Roblox Corp accused WowWee Group Ltd of copying its avatars from its Roblox platform to sell dolls and metaverse code, filing a copyright and trademark suit in ...