When using automatic Blender import (or GLB/GLTF export from Blender and import into Godot), material specular values are ignored and set to a default of 0.5. This ...
This is a work in progress to allow for tools to interface with blender materials. Current it contains a blender addon which is simply a test bed and the python module which performs the conversion.
Geometry Nodes is Blender’s node-based procedural geometry system, used extensively for scattering, modeling, and automating complex setups. The initial V-Ray 7 release lacked support for it, forcing ...