The Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. Attendees of this Studio Workshop will get hands-on experience ...
The Animation Rigging package exposes a set of predefined constraints and tools to manually build a control rig hierarchy. At runtime, rig constraints are converted to a list of IAnimationJobs which ...
Hey Guys, this blog is part of a series "Skeleton animation in Unity". In this, I'll try to explain "how to manage animation speed of spine objects in Unity". For this make sure you have ...