The OpenGL ES Software Development Kit for Android is a collection of resources to help you build OpenGL ES applications for a platform with a Mali GPU and an ARM processor. You can use it for ...
When you install the Visual C++ for Cross-Platform Mobile Development option, you can create Visual Studio solutions and projects for iOS apps and Android apps that share common code. This topic ...
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom tools ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
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