SFML port of a Python raycasting 3D game tutorial. I'm going to (mostly) follow this video: https://www.youtube.com/watch?v=ECqUrT7IdqQ This is my first C++ project.
self.textures = {1: pygame.image.load('img/wall3.png').convert(), 2: pygame.image.load('img/wall4.png').convert(), 3: pygame.image.load('img/wall5.png').convert(), 4 ...
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