2. Addition and multiplication of 3D Vectors. 3. Dot products of 3D Vectors (Scaler Output). 4. Cross products of 3D Vectors (Area & Torque Output). 5. Scaler Length Magnitude of vectors. 6.
3D vector rotation changes a vector's orientation in a three-dimensional space. This is typically done using rotation matrices that can rotate vectors while preserving their length. In a 3D Cartesian ...
Abstract: The focus is distributed-memory parallelization of sparse-general-matrix-multiplication (SpGEMM). Parallel SpGEMM algorithms are classified under one-dimensional (1D), 2D, and 3D categories ...
Physics and Python stuff. Most of the videos here are either adapted from class lectures or solving physics problems. I really like to use numerical calculations without all the fancy programming ...