Example of using shader graphs. See https://github.com/rasmusselsmark/unity-hlsl-shaders-2d for similar examples using HLSL programming. For fun, let's make a ...
This shader came about as I was attempting to use my scuffed depth values to create outlines around my objects. I ended up preserving the shader after I saw its warped effects on my scene, which I ...
Google today announced new developer tools specifically for building mobile games. The company has launched a new 2D physics library called LiquidFun, a Google Play games plugin for Unity which works ...
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